Website powered by
Alyssa Coetzee
Alyssa Coetzee
2D game artist/dev
Pretoria, South Africa

Summary

My foundations are in 2D art, but I am a growing 2D technical artist, more
specifically in using animation, motion and effects to make cool/expressive
interactive game elements. While I am working on my 2D technical animation
skills in general, I plan on focusing more on a UI direction in the future.

I believe people underestimate the role of expressive motion and effects in UI animation, so am seeing if I can fill this niche in the future! As well as honing my skills in effects/sdfs and procedural animation as a focus.

Email: lysardc@gmail.com
Itch: https://lysard.itch.io/

Skills

C# in Unity2D AnimationGame DevelopmentIllustrationtechnical art

Software proficiency

Unity
Unity
Photoshop
Photoshop
Blender
Blender
After Effects
After Effects
Illustrator
Illustrator

Reel

Experience

  • Game artist generalist at QCF Design
    ZA
    February 2024 - January 2025

    I first started at QCF at an intern level where I had the chance to try out

    different roles such as tech artist/game artist/programmer. I spent that time

    experimenting with, among other things, 2D/procedural art, particles and

    shader effects for the first time, which greatly stirred my interest in tech art.

    I then transitioned to full time and helped create the art for QCF’s

    gamescom pitching. In this time, I created illustrations and concept art

    under guidance for the pitch. This gave me a chance to improve my skills in

    digital art concerning lighting and colour as well.

    After that, time was spent creating 2D game assets and visual effects for

    internal game jams.